I say let's keep drilling down on this hand.
Let's consider each seat's assessment and estimations versus the actual results.
First let's talk about
Pre-Auction Assessments:
North
Support as Dummy: 8 Meld, 4 Tricks => 10 Counters
Power as Declarer: (Hearts) 4 Tricks => 10 Counters, possible +2 Tricks from sidesuit Diamonds
Auction Objectives/Priorities: No biddable support or power - Pass
East
Support as Dummy: 8 Meld, 5 Tricks => 12.5 Counters
Power as Declarer: n/a
Auction Objectives/Priorities: No marriage - Pass
South
Support as Dummy: 14 Meld, 2 Tricks => 5 Counters
Power as Declarer: 6 Tricks => 15 Counters, possible +2 Tricks from sidesuit Hearts
Auction Objectives/Priorities: Lockout Bid for Declarership
Conservative Bid Limit: 29 Meld +10 from partner + 20 to save = 59 => 60
West
Support as Dummy: 28 Meld, 5 Tricks = 12.5 Counters
Power as Declarer: (Diamonds) 8 Tricks => 20 Counters, possible +1 Trick from sidesuit Spades
Auction Objectives/Priorities: Lockout Bid for Declarership
Conservative Bid Limit: 43 Meld +10 from partner + 20 to save = 73 => 75
These represent the internal monologues of each player before the first bid is uttered.
These assessments change as new information is revealed.
Second, let's talk about
Pre-Play Assessments:
North
Expected turn as Trick Leader: Assumed Third => "In Late", ergo disregard vulnerable Aces
Estimated Tricks/Counters: 3 Tricks => 7.5 Counters (disregarded 3rd AD)
East
Expected turn as Trick Leader: Assumed Fourth => "In Late", ergo disregard vulnerable Aces
Estimated Tricks/Counters: 2 Tricks => 5 Counters (disregarded AC, 2nd AS, 2nd AH)
South
Expected turn as Trick Leader: Guaranteed First (Declarer) => "In Early"
Estimated Tricks/Counters (mickmackusa): 6 Tricks => 15 Counters + 2 Tricks from sidesuit Spades => 5 Counters
Estimated Tricks/Counters (rdwrites): 10 Tricks => 20 Counters
West
Expected turn as Trick Leader: Assumed Second (Aces Around) => "In Early"
Estimated Tricks/Counters: 5 Tricks => 12.5 Counters
Now, at this point you may have questions.
- What is this "In Early" & "In Late" business? Using all available information prior to the start of the Play phase, seats can have a predictable order of getting in the lead, barring any anomalies. Early led cards are generally safe from the threat of trump, so I count them all as tricks.
- Why are you disregarding certain cards for "In Late" seats? Depending on length of suit, some Aces can be assumed vulnerable. One way is being short in a suit, like East's Clubs, if the 3 Club Aces are played before East gets into the lead, East's Club Ace is doomed. Another way is being long in a suit, like North's Diamonds. If North has 6 Diamonds and depending on the split among the other players, then another player will have 4 or less Diamonds and will be threatening to trump the fourth Diamond lead. I am taking some liberty with this assertion, others are welcome to challenge it.
- Why does only the Declarer get to add sidesuit tricks? The Declarer is assumed to have the advantage of control of the hand based on trump length. While this isn't always true, it holds up for the majority. Declarers should have enough control over the flow of the hand to set up a sidesuit and earn some bonus tricks.
Finally, let's talk about the
Real Results:
Things NEVER go exactly as planned, and this hand had some "wrong" plays in the Play phase, none-the-less allow me to itemize the outcome.
North raked 4
East raked 10
South raked 22
West raked 14
But HOW were they actually earned? Attached is a highlighted image of which cards actually won tricks and how much they earned. Notice which cards ended up being Losers and Winners.
The color palette I intended to use is:
6 Counters = Pink (Red washed out the card identity)
5 Counters = Orange [none in hand]
4 Counters = Yellow
3 Counters = Green
2 Counters = Blue
1 Counter = Purple [none in hand]
0 Counters = Grey
It's unbelievable how much you don't know about the game you've been playing all your life. -- Mickey Mantle