I think that requiring the same skills as real life is important, and for Rating, very important, in replicating the game experience.
I just don''t think it's realistic to lay meld cards down on the table and say tell me how much meld I have, other than for rank amateurs learning the game who have got to the point of identifying meld patterns and laying the cards but unsure what the values would be even with a table of meld values. Surely this would be a fleeting few hands if at all.
I have a learners version mode which is free and simulates playing cards down game commonly used when teaching a new player. Meld is identified and shown to you in learners version (along with other info) but a learners version game which can be played at any time does not contribute to Rating.
If meld input is less than what they have I don't assume anything about why it's less, whether they missed something or assigned wrong values or made a mistake adding.
They didn't realize full value of their hand and it will hamper them in trying to score as much as possible and win, both of which are what Rating is based on (winning percentage and margin of wins/losses).
If they input 22 and when meld display is done it shows they have such and such and a total of 26, they can see it's more than they counted and what they missed, but only 22 is used in scoring. It's a little stricter than real life where if you lay down the meld your partner if not someone else will add up the values for you and maybe that makes more sense in online multi-player, where you check off what you have and the values are determined and added up for you. But not so much Rating players against each other.
I just don''t think it's realistic to lay meld cards down on the table and say tell me how much meld I have, other than for rank amateurs learning the game who have got to the point of identifying meld patterns and laying the cards but unsure what the values would be even with a table of meld values. Surely this would be a fleeting few hands if at all.
I have a learners version mode which is free and simulates playing cards down game commonly used when teaching a new player. Meld is identified and shown to you in learners version (along with other info) but a learners version game which can be played at any time does not contribute to Rating.
If meld input is less than what they have I don't assume anything about why it's less, whether they missed something or assigned wrong values or made a mistake adding.

If they input 22 and when meld display is done it shows they have such and such and a total of 26, they can see it's more than they counted and what they missed, but only 22 is used in scoring. It's a little stricter than real life where if you lay down the meld your partner if not someone else will add up the values for you and maybe that makes more sense in online multi-player, where you check off what you have and the values are determined and added up for you. But not so much Rating players against each other.