07-10-2013, 05:50 PM
Putting a suggestion in here, continued over from another suggestion...
Test weight is, I think, being massively and disproportionately valued. The difference in time between counting a hand with (say) just a meld and a pinochle, versus something complex with 5-6 meldable elements, isn't a factor of 3...because you still have to check the first hand for the arounds and the pinochles and the like. A glance at the leaderboard shows how dominant a factor the test weight is. And I'm looking at rak's and mick's scores, comparing test weights for the best time result and for the best score result. mick's best *time* is 105 seconds, on a test weight of 25; the time on his best *score* is 122 seconds, with a test weight of 41. The weight increased by 65%, but the time required increased by 15%.
So I think there's a huge penalty on those hands with only 1 or 2 meld components. There's infinitely many ways to tweak the weighting...I might suggest something like:
a) For hands with 0-3 meld units, Test Weight == 3 for that hand
b) for each meld unit > 3, the hand Test Weight increases by 0.5 or 1
So complex hands that do take longer to count, will score somewhat better...but not massively so. There's some baseline time required to check for everything, present or not.
Test weight is, I think, being massively and disproportionately valued. The difference in time between counting a hand with (say) just a meld and a pinochle, versus something complex with 5-6 meldable elements, isn't a factor of 3...because you still have to check the first hand for the arounds and the pinochles and the like. A glance at the leaderboard shows how dominant a factor the test weight is. And I'm looking at rak's and mick's scores, comparing test weights for the best time result and for the best score result. mick's best *time* is 105 seconds, on a test weight of 25; the time on his best *score* is 122 seconds, with a test weight of 41. The weight increased by 65%, but the time required increased by 15%.
So I think there's a huge penalty on those hands with only 1 or 2 meld components. There's infinitely many ways to tweak the weighting...I might suggest something like:
a) For hands with 0-3 meld units, Test Weight == 3 for that hand
b) for each meld unit > 3, the hand Test Weight increases by 0.5 or 1
So complex hands that do take longer to count, will score somewhat better...but not massively so. There's some baseline time required to check for everything, present or not.