Some bridge terms that still apply:
Ruff: same as cut
Overruff: a 2nd player has to ruff the card led, and does so with a higher card than the first
Force: 1. to play a suit an opponent must ruff. 2. To play a card to force a higher card.
Uppercut: when 2 consecutive players are forced. The first is being uppercut: he has to ruff high or risk being overruffed. His trump suit quality in either case is eroded very quickly.
Duck: Not win a trick when you could.
Dummy: declarer's partner.
Dealer: the person who dealt the cards, and is therefore the player in the dump position (see dump)
1st seat: first to act. During bidding, this is the player on dealer's left. During play, it's declarer.
2nd seat: second to act. During bidding, this is dealer's partner. Also known as Saver, when 1st seat passes. During play, declarer's LHO.
4th seat: last to act. During play, declarer's RHO.
3rd seat: during bidding, the player to the right of the dealer. Important because 3rd seat bidding is often greatly different from any other seat.
Side note: you have Save, and Save Bid. For annotational purposes, I'd suggest Save (hand play) and Save (bidding), because I know I just use 'save' in auctions all the time. Quite a bit shorter.

Be nice if there was a common term for the "score your meld" 20...but there's not.
Hmm...
One thing I hate...Jump Bid, Double Jump Bid. First, your meaning only applies after 60, so 70 over 58 is...what? And what do you call 58 over 54? What is 75 over 60?
I realize that these might be the terms people learned, but they're really poor terms IMO. They're too specific, and leave too many gaps.
Personally, I prefer
Jump Bid: any bid 2 steps or more over the previous bid.