03-06-2016, 09:02 PM
In a recent discussion, there was some division on the best way to handle/penalize an Offense that is Set.
Some believe that penalties must be stiff to discourage over-aggressive bidding.
Well, I had a beautiful brain-child in the shower this morning!
What if Pinochle took a page from Basketball? What if a team could "foul out"? What impact would that have?
Let's talk about 4-handed Double-deck Partnership Pinochle, as we do most of the time...
Playing to 500 generally takes an hour to complete and can be 8 to 10 hand long on average.
Online tends to have some speed advantages, like computerized shuffling, melding, and time-limits per play.
However, if you play online long enough you will invariably cross paths with a ridiculous, unsporting, troll-like nuisance.
These players seek out the misery of the other 3 players at the table, by doing things like stalling, throwing the worst possible cards in the Play phase, and worst / most impactful is running up Auctions only to be Set.
rdwrites, talks about a negative score limit as a condition of Defeat in his software.
I think this is wise, but it takes an awwwfully long time to achieve negative 500 (I don't actually recall the lower limit).
But if we are looking at a sensible player's Contract record spanning one full game, how many times is a single player going Set? 1? possibly 2?
No sensible team that I have ever played against has gone set 5 times in one game.
So I would like to propose a new rule to be considered by online hosts (at least) to limit the impact of naughty players.
But let's discuss the specifics of the condition...
Do we try a rule that applies to a single player: 3 Sets = Defeat
Do we try a rule that applies to the team: 5 Sets = Defeat
My preference is a team rule.
Good rules address bad sportsmanship, and guarantee a smooth, classy game.
If the rules don't address bad behavior, then highly competitive players will deem the behavior "fair game".
This proposal marries well with my other view of not gifting meld to the Defense if the Play phase is omitted from a hand because of a No Trump or No Board condition.
And I am sorry to beat a dead horse, but I still can't think of a scenario where the Defense is worse off by the loss of their meld while the Offense loses the Contract amount.
I am going to retain this belief until someone can show me the flaw in it.
Some believe that penalties must be stiff to discourage over-aggressive bidding.
Well, I had a beautiful brain-child in the shower this morning!
What if Pinochle took a page from Basketball? What if a team could "foul out"? What impact would that have?
Let's talk about 4-handed Double-deck Partnership Pinochle, as we do most of the time...
Playing to 500 generally takes an hour to complete and can be 8 to 10 hand long on average.
Online tends to have some speed advantages, like computerized shuffling, melding, and time-limits per play.
However, if you play online long enough you will invariably cross paths with a ridiculous, unsporting, troll-like nuisance.
These players seek out the misery of the other 3 players at the table, by doing things like stalling, throwing the worst possible cards in the Play phase, and worst / most impactful is running up Auctions only to be Set.
rdwrites, talks about a negative score limit as a condition of Defeat in his software.
I think this is wise, but it takes an awwwfully long time to achieve negative 500 (I don't actually recall the lower limit).
But if we are looking at a sensible player's Contract record spanning one full game, how many times is a single player going Set? 1? possibly 2?
No sensible team that I have ever played against has gone set 5 times in one game.
So I would like to propose a new rule to be considered by online hosts (at least) to limit the impact of naughty players.
But let's discuss the specifics of the condition...
Do we try a rule that applies to a single player: 3 Sets = Defeat
Do we try a rule that applies to the team: 5 Sets = Defeat
My preference is a team rule.
Good rules address bad sportsmanship, and guarantee a smooth, classy game.
If the rules don't address bad behavior, then highly competitive players will deem the behavior "fair game".
This proposal marries well with my other view of not gifting meld to the Defense if the Play phase is omitted from a hand because of a No Trump or No Board condition.
And I am sorry to beat a dead horse, but I still can't think of a scenario where the Defense is worse off by the loss of their meld while the Offense loses the Contract amount.
I am going to retain this belief until someone can show me the flaw in it.